Turn your trailer into millions of views.
Clipping and UGC campaigns for game studios. Trailers, streams and gameplay become hundreds of vertical clips, posted by creators on their own accounts, and you pay for the views they deliver.
The footage a game studio already owns.
Most studios reach us with more footage than they have used. A campaign turns what is sitting there into hundreds of different videos, each cut and hooked by the creator posting it.
The trailer
One trailer rebuilt vertical, a different opening on each cut. The clips that hold attention get made again, so the strongest few minutes of footage keep working.
Streams and capture
Hours of play reduced to the parts worth watching. Long sessions carry the moments a trailer leaves out, and those are the ones people send to a friend.
Devlogs and updates
A patch, a new mode or a build in progress gives creators something to post that the last campaign did not have.
One file out, hundreds of cuts back.
Send the footage and we agree a view target and a rate. Clippers rebuild it into short verticals, each with its own opening, captions and pacing, and post them from their own accounts.
Where a game is better shown being played than being watched, creators record their own sessions instead. Most campaigns use both.
Every post is checked against the brief before it counts towards the target, and the report shows which posts the views came from.
Studios, and the people who sell to them.
Game studios
A studio has a release date and a trailer, and weeks to fill before it. Clips run across those weeks from hundreds of accounts at once, so the game shows up in feeds repeatedly rather than in one burst.
Gaming software
Engines, plugins and creator tools sell to developers who already know how long the job takes by hand. A clip of the tool doing it in seconds says more than a page of specifications.
Before you book a call.
- How soon can a campaign start?
- As soon as there is footage. Most studios already have a trailer or capture sitting on a drive, and clippers can start from that in days. If you have nothing recorded, our team captures it first.
- Should we run clips before a launch or after?
- Both work, and starting early means the clips are already running when the date arrives. Posts stay up and keep reaching people, so volume built before a release is still working after it.
- Does this work for gaming software as well as games?
- Yes. It reaches the same audience, and the footage is a screen recording rather than gameplay. Campaigns run the same way, against the same kind of view target, at the same price per thousand.
- What about a game that is not on Roblox?
- Campaigns run on TikTok, YouTube Shorts and Instagram Reels, which is where the audience is regardless of the platform you ship on. Only the footage changes.
- What do you charge for?
- Views delivered against an agreed target, not videos produced. The target and the rate are set before anything runs, and creators keep posting until that number is met.
Start scaling.
Send us what you made and who it's for. We set a view target, put hundreds of creators on it, and keep posting until that number is met.
Reach guaranteed
